So this past weekend was ICON, Joburg’s premier
gaming/anime/comic convention and it was a blast. As part of this year’s
geek-out, a couple of my friends and I decided to play an “exhibition” game of
Necromunda.
The Premise:
Nick and I would use our two basic gangs (brand new) and our
friend Tim would bring up two Spyers to the same Gang Rating. Nick was playing
Van Saar, I was using my Esher and Tim decided on a Jakara and an Orus.
The Board:
Tim and I have created quite a lot of Necromunda terrain
over the last couple years, a lot of which we carted to ICON.
The Game:
Then I had the opportunity to jump the Jakara with half my
gang (three gangers with two swords and three gangers with a sword and las-pistol).
I knew this was probably going to go badly as the Jakara was seriously tooled
out, but as I’m playing Esher I didn’t really have much choice.
Needless to say, my six gangers disappeared in a red mist
but my gang leader was then able to take down the pesky Spyer with his Plasma
Gun.
The Orus was then brought low by the combined fire of three
heavy stubbers and the game was ours!
The Conclusion:
Outnumbered 9 to 1, you would think that the large gangs had
the obvious advantage, but as the combat with the Jakara showed, you cannot
count out a high level Spyer. We were quite lucky with our shooting rolls and
Tim was increadibly unluckly with his armor and ward saves. The game would have
turned out very differently if his Jakara has been able to bounce the Plasma
Gun shot back at my gang leader.
This was great fun to play and we’ve decided to switch up
the teams so that all three of us get to play the Spyers in this scenario.
-Odd
“Blessed is the mind
too small for doubt” – Commissar Groden Bevro
(Warhammer 40k Compendium)
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