Showing posts with label Dragons of Tarkir. Show all posts
Showing posts with label Dragons of Tarkir. Show all posts

Friday, 28 August 2015

MTG FNM Report - More-Du Dragons

Once more, I ran back my Mardu Dragons deck for FNM, this time I played in the Dracoti Box Event at the Jozi Diner.

Here's what I played:

Mainboard
Sideboard
3x Thoughtseize
3x Wild Slash
2x Draconic Roar
3x Hero's Downfall
4x Crackling Doom
4x Seeker of the Way
2x Goblin Rabblemaster
2x Flamewake Phoenix
2x Butcher of the Horde
2x Outpost Siege
4x Thunderbreak Regent
3x Stormbreath Dragon
2x Kolaghan, the Storm's Fury
2x Haven of the Spirit Dragon
2x Mana Confluence
1x Nomad Outpost
1x Bloodstained Mire
1x Temple of Silence
1x Temple of Malice
1x Temple of Triumph
2x Caves of Koilos
3x Battlefield Forge
1x Urborg, Tomb of Yorgmoth
5x Mountain
3x Swamp
1x Plains
2x Crux of Fate
2x Utter End
2x Drown in Sorrow
2x Anger of the Gods
1x Goblin Rabblemaster
1x Thoughtseize
3x Read the Bones
2x Chandra, Pyromaster



As the Dracoti event is quite competitive, I decided to make my deck as consistent as possible by removing a lot of my one and two-of's. I was also expecting a bunch of red aggro decks, so I'm playing three Wild Slash in the mainboard. 


Round 1: 2-0 vs GW Aggro
I played against a fairly casual Green White aggressive deck. It was an unfortunate match-up for my opponent as I had more than enough removal to keep him down until my dragons could kill him in the mid to late game

Round 2: 0-2 vs Jeskai Dragons
Next, I played against a really sweet brew of Jeskai Dragons. I never really felt in a good position against this deck and the few times I did get ahead the combination of Soulfire Grandmaster and Draconic Roar easily brought my opponent back to enough life to stabalise. The fact that Ojutai's Command can return the Soulfire from the graveyard is also a beating. Overall I though I might have been able to win, but couldn't quite draw enough gas to overcome all his counters. 

Round 3: 0-2 vs Mardu Warriors
I feel really bad about this round. I made two really bad keeps of hands that were screaming out to be mulligan'd and didn't really play magic. That being said, my opponent played well and didn't give me any time to recover. Hopefully this will finally teach me to be more disciplined in the future. 

Round 4: 0-2 vs 'Thopters 
This is certainly a real deck (as if you hadn't figured that out from PT coverage). I didn't see my thoughtseizes or crackling dooms and got quickly put away with ensoul artifact. Ouch.

Round 5: 2-1 vs Mono-Black
I had fun in my last round and managed to claw back some self-respect against a cool grindy mono-black brew. Crackling doom was really great against Priest of the Blood Rite and the sideboard Anger of the Gods was super useful against Macabre Waltz.

So that was my five rounds and I went 2-3. Not the record I wanted, but I wasn't too disappointed. If I'd played better and been a little lucky I could have done miles better. I really do think it's time for me to switch up decks... if only for a change of pace. 

-Odd
"Never mistake deception for cleverness." Wild Slash, Flavour Text

Monday, 17 August 2015

MTG FNM Report - Mardu Dragons

This past week, I took a slightly different version of my Mardu dragons deck to TopDeck in Sandton. Here's the list I ran:

Mainboard
Sideboard
3x Thoughtseize
2x Valorous Stance
2x Ultimate Price
2x Draconic Roar
3x Hero's Downfall
3x Crackling Doom
1x Kolaghan's Command
4x Seeker of the Way
2x Goblin Rabblemaster
2x Flamewake Phoenix
2x Butcher of the Horde
2x Outpost Siege
4x Thunderbreak Regent
3x Stormbreath Dragon
1x Kolaghan, the Storm's Fury
2x Sarkhan, the Dragonspeaker
2x Haven of the Spirit Dragon
3x Mana Confluence
1x Nomad Outpost
1x Bloodstained Mire
1x Temple of Silence
1x Temple of Malice
1x Temple of Triumph
2x Caves of Koilos
2x Battlefield Forge
1x Urborg, Tomb of Yorgmoth
5x Mountain
3x Swamp
1x Plains
2x Crux of Fate
2x Utter End
2x Mastery of the Unseen
2x Drown in Sorrow
2x Anger of the Gods
2x Lightning Strike
1x Thoughtseize
1x Goblin Rabblemaster
1x Crackling Doom



This week I took out the two Sarkhan Dragonspeakers for a couple Outpost Sieges and a couple Goblin Rabblemaster's for two Flamewake Phoenix. I decided that Outpost Siege was a definite must in the deck and I've found Rabblemaster mostly underwhelming, so I wanted to try an alternative. 

Round 1: 2-0 vs RW Agro
In the first round I played against an aggressive red/white deck running a lot of combat tricks. It was an unfortunate match-up for my opponent as the Mardu Dragons list has more than enough removal to stem the agro tide and I managed to get multiple 2-for-1's when he tried to use his tricks. 

Round 2: 2-1 vs GW Counters
Managed to get there against this surprisingly solid green/white deck. In the first game my opponent smashed me with an Anafenza, Kin-Tree Spirit and all four Avatar of the Resolutes... ouch. In games two and three, my removal was able to hold down the fort (or is it the outpost?) until my dragons could win the game.

Round 3: 0-2 vs Abzan Control
Wow, was this a grindy match-up. Flamewake Pheonix seemed great in game 1 (even though it didn't ultimately help). My opponent had Dromoka's Command for my Outpost Sieges and so could take over the late game. This should be the match-up for the Mastery's in the sideboard, but my deck isn't really setup to take any advantage of them and they seemed sub-optimal to bring in when it actually came down to making the choice. 

Round 4: 1-2 vs Mardu Agro 
In the first game my opponent managed to run over my land heavy draw. The second saw a Seeker of the Way put me enough ahead on life to close out the game easily and in the third game I stumbled a bit on mana and had to top-deck a land to play a Stormbreath for the win... unfortunately it didn't happen.

I went 2-2, had a good time and liked all the changes I made to my list this week. However, if I play this deck in future I need to have another look at the sideboard plan against control. I might try something different next week to change it up.

-Odd
"To wield lightning is to tame chaos." - Lightning Strike, Flavour Text


Monday, 3 August 2015

MtG Tournament Report - Madru Dragons

Once more, I took the Mardu Dragons list that I've been playing to Outer Limits in Melville. This time is was actually a Saturday as I was at The Doors on Friday. Here's the list I ran:

Mainboard
Sideboard
3x Thoughtseize
2x Valorous Stance
2x Ultimate Price
2x Draconic Roar
3x Hero's Downfall
3x Crackling Doom
1x Kolaghan's Command
4x Seeker of the Way
4x Goblin Rabblemaster
2x Butcher of the Horde
4x Thunderbreak Regent
3x Stormbreath Dragon
1x Kolaghan, the Storm's Fury
2x Sarkhan, the Dragonspeaker
2x Haven of the Spirit Dragon
3x Mana Confluence
4x Nomad Outpost
1x Bloodstained Mire
1x Temple of Silence
1x Temple of Malice
1x Temple of Triumph
2x Caves of Koilos
2x Battlefield Forge
1x Urborg, Tomb of Yorgmoth
4x Mountain
2x Swamp
1x Thoughtseize
1x Self-Inflicted Wound
1x Crackling Doom
2x Crux of Fate
2x Utter End
2x Mastery of the Unseen
2x Drown in Sorrow
2x Anger of the Gods
2x Lightning Strike


I've been super impressed by this deck the last few times I've played it. It reminds me a lot of the old Vampires deck I was playing at the end of Innistrad (when I came back to Standard play) in that it has tons of removal and nice evasive creatures to finish off the game quickly. 

Round 1: 2-0 vs GU Ramp
I played my first round against a fairly new player with a more or less casual GU ramp deck. This was a terrible match up for my opponent. Crackling Doom was amazing, and I could really just ignore the ramp creatures and remove the big threats. I drew only 5 non-land cards in game 2 and still won handily. 

Round 2: 1-2 vs GR Devotion
The first game ended quickly as  I ran over my opponent with Goblin Rabble Master and Butcher of the Horde. In the second game I managed to kill Dragonlord Atarka, but then died to the giant Genesis Hydra that he followed up with. Unfortunately, I mulliganed down to 5 in game three and couldn't find a third land.

Round 3: 0-2 vs Mardu Midrange
I got thumped by the old Mardu Midrange deck from Khans Block in round 3. My deck did what it wants to do, but my opponent played two Outpost Siege (the only two in his deck!) against me in both games and the card advantage was just way too much for me. 

Round 4: 2-1 vs Mardu Aggro 
My sideboard sweepers let me easily bring home the win against the aggressive mardu deck that was playing a ton of one and two drops. 

So I went 2-2 for the night... not the best result, but I had a lot of fun. I think I'm going to drop the two Sarkhan's for Outpost Siege. As I saw in round 3, with my deck looking to 1-for-1 for the majority of the game, the Siege is probably important to pull ahead in the mid to late game. 

-Odd
"Speed to strike, fury to smash." -Mardu Banner, flavour text

Tuesday, 7 July 2015

MtG FNM Report - Mardu Dragons

Every since Dragons of Tarkir was released, I've been playing either 5 Colour Dragons or Temur agro and neither of those decks have a lot of space left for removal. So this week I decided to play Mardu Dragons, as the deck looked like fun and plays tons and tons of the a fore mentioned removal. Here's what I ran: 

Mainboard
Sideboard
3x Thoughtseize
2x Valorous Stance
2x Ultimate Price
2x Draconic Roar
1x Lightning Strike
3x Hero's Downfall
3x Crackling Doom
1x Kolaghan's Command
3x Seeker of the Way
4x Goblin Rabblemaster
2x Butcher of the Horde
4x Thunderbreak Regent
3x Stormbreath Dragon
1x Kolaghan, the Storm's Fury
2x Sarkhan, the Dragonspeaker
2x Haven of the Spirit Dragon
3x Mana Confluence
4x Nomad Outpost
1x Bloodstained Mire
1x Temple of Silence
1x Temple of Malice
1x Temple of Triumph
2x Caves of Koilos
2x Battlefield Forge
1x Urborg, Tomb of Yorgmoth
4x Mountain
2x Swamp
1x Thoughtseize
1x Self-Inflicted Wound
1x Crackling Doom
2x Crux of Fate
2x Utter End
2x Mastery of the Unseen
2x Drown in Sorrow
2x Anger of the Gods
2x Lightning Strike


This list is based off of the popular Pro Tour build with some concessions made to what cards I have or could borrow, especially in the mana base. The plan is fairly simple: disrupt the opponent with discard and removal and then beat them to death with dragons (have I mentioned I love dragons?).

Round 1: 2-0 vs BW Warriors
After getting thumped by this deck last week, it was hugely satisfying to take it down so handily this week. Game one felt quite tense, but my spot removal lined up when I needed it to and the six sweepers out of the sideboard were great in game two. 

Round 2: 2-0 vs GB Heroic
I love seeing strange builds at FNM and this one was great. It was basically a combo deck that pointed a bunch of pump spells at green heroic creatures to attack for massive chunks of damage. Unfortunately for him I was able to thoughseize out his creatures in game one and had all the removal for them in game two. 

Round 3: 0-2 vs Mono-Red
This round saw me paired up against Aiden who was piloting a borrowed Mono-Red deck after a few months out of the game. He played it really well and I just couldn't stay alive long enough to stabilise. I felt like I had the removal in game 2 but still lost as he would get small value or damage out of every turn. I'm not really sure what I could have done differently and I think the match up is ok as long as I can land a lifelink creature... I will have to think hard about this one.

Round 4: 2-0 vs Grixis Minotaurs 
This was also a slightly strange deck, it seemed to be a normal BR minotaurs deck but splashing blue for Anticipate. Valorous Stance was handy to protect Rabblemaster in both games, through I should probably have 'boarded them out for game two. Once more the removal suite let me keep the creature deck under control long enough for my dragons to eat them.

So I went 3-1 this week, came in fourth and got myself two boosters and the promo Swords to Plowshares. I had lots of fun with all my games and felt the deck was good in all my match ups. It did feel quite tense in game ones, but it seemed like I could sideboard into the best suited removal for whatever the situation was. All in all it performed well and even the mana base was solid (I never had major issues). I think I'll just run it back again next week. 

-Odd
"Do not fear the lightning. Fear the one it obeys." 
  - Crackling Doom, flavour text



Monday, 29 June 2015

MtG FNM Report - Five Colour Dragon Ramp

It's been a while since I did an FNM report, so here's the run down from last week's tournament at Outer Limits Melville. I played a silly five colour Dragon ramp deck, because I love me some dragons and wanted to play them all in one deck. Here's the list I ran:

Mainboard
Sideboard
4x Elvish Mystic
3x Rattleclaw Mystic
4x Sylvan Caryatid
3x Courser of Kruphix
4x Thunderbreak Regent
3x Stormbreath Dragon
1x Kolaghan, the Storm's Fury
1x Atarka, World Render
1x Silumgar, the Drifting Death
1x Dromoka, the Eternal
1x Ojutai, Soul of Winter
1x Dragonlord Dromoka
1x Dragonlord Atarka
1x Dragonlord Ojutai
1x Dragonlord Silumgar
1x Dragonlord Kolaghan
2x Crux of Fate
2x Sarkhan Unbroken
1x Ugin, the Spirit Dragon
2x Haven of the Spirt Dragon
3x Mana Confluence
2x Opulent Palace
3x Wooded Foothills
4x Evolving Wilds
4x Forest
3x Mountain
1x Swamp
1x Plains
1x Island
4x Crackling Doom
4x Ultimate Price
2x Foul-Tongue Invocation
2x Anger of the Gods
2x Dragonlords Prerogative
1x Whip of Erebos

The main impetus behind this deck should be readily apparent: I want to play ALL THE DRAGONS! So I've got some ramp and some dragons. The only spell I've included is Crux of Fate, because it fits the flavour and a one-sided wrath seems like a good thing.


Round 1: 2-1 vs GR Dragons
My first round I was paired up against FNM regular Michael, and I was nervous. His favorite flavour of magic has been GR for a while and his GR dragon ramp deck is super scary, always well piloted and probably much more consistent than mine. It turned out to be one of my favorite games of magic ever with the game winner always swinging for well over 20 in the air each game (Game one he cast Chord of Calling to fetch Ararka, World Render to attack me for 40-something). My mana held up in games 2 and 3 as did my side-board plan of pulling out the 7 drops for more removal. 

Round 2: 2-0 vs UW morph
Round two I was paired up against a fairly new player with a pretty strong deck. I didn't give him time to get Mastery of the Unseen going and despite a really scary Master of Pearls play in game two, the dragons took it home. 

Round 3: 1-2 vs BW Death
I was paired against another FNM regular (Francois) in probably my worst match-up of the night. Game one was pretty much a write off as he had all the removal and multiple Agent of Fates triggers. I boarded in my Ultimate Price and Anger of the Gods and managed to swing game 2, but didn't draw the removal game three and multiple Agent of Fates triggers left me with no board facing down an 7 power, flying, first strike, deathtouch, lifelink, vigilance Agent of Fates.... .... .... it didn't end well for me. 

Round 4: 0-2 vs BW Warriors
In the last round I played another new-comer to Outer Limits and his "budget" BW warriors deck. He played well and.... wow.... that Warriors deck is legit. Lots of 2/1 warriors, coupled with great removal, the double striking warrior and Great Teachers decree was just way too fast for my poor little dragons deck. In both games I managed to sweep the board to stabilise (with Crux game one and Anger game 2) but he just dashed in a warrior for lethal. 

So that was the end of the night. I went 2-2, had some great games and even won booster for my troubles. I think my deck was fun, but obviously sub-optimal. If I continue with the five colour version I will have to take out some 7 and 8 drops for more removal as I was boarding into it every match. 

I'm not sure what I'm going to be playing this week... maybe a refined version of this five colour dragons list, the Mardu Dragons list that's been doing well in the international tournaments, or I might brew up a Temur Dragons list because Sarkhan Unbroken is busted (every game I played him I just felt like it put me so far ahead of my opponents). 

Hopefully I'll give you another report next week.

-Odd
"'My dragonlord is immortal. Most dragons are not.'  Kadri, Dromoka warrior" - Enduring Victory, flavour text


Friday, 19 June 2015

MtG: The State of Standard

I've been playing magic again since the end of the Innistrad block, putting in my reps playing standard every week at my local FNM and I think it's worth taking a minute to appreciate how great a job Wizards are doing with their set design.

Gone are the dark days of Kaw-Blade and Affinity where one deck ruled standard, in our modern era the Magic design team have been exceptional in balancing new sets to support both great limited and constructed formats. As I type this we are sitting the meat of the Dragons of Tarkir meta-game and I couldn't be happier.


The meta-game in standard at the moment feels really broad and open. It seems to me that there are more options for truly competitive decks in standard than at any other time I've been playing magic. You can choose between Mono-Red, UW heroic, Abzan Agro, Jeskai Tempo, Green ramp, GB Devotion, Bant Megamorph, Abzan Midrange, UB Control, Esper Dragons and Abzan Control... and those are just the acknowledged Tier 1 decks.

If we move down a half step we pick up other decks like RG Bees, RG Dragons, Temur Aggro, Sultai Whip and various flavors of collected company to name just a few. We're absolutely spoiled for choice.

The meta-game is so broad that I feel like the difference between the top Tier 1 decks and a well tuned home-brew is really negligible in terms of pure power and a lot of that difference can be made up by playing something that no-one expects. For a while I was quite happy playing a (probably hugely sub-optimal) 5 colour dragon ramp deck, and I'm currently running an aggressive Temur deck that I feel confident with against any deck in the mega-game.

It feels like every time there is a GP or PT level tournament, the entire format shifts and a brand new deck lands up on top and that makes it exciting as a brewer, a competitor and a magic player.

Well done, Wizards. Keep it up.

-Odd
"Dragons emerge from tempests fully formed and terribly hungry" - Decent of Dragons, flavour text