Showing posts with label Green. Show all posts
Showing posts with label Green. Show all posts

Tuesday, 19 April 2016

MTG FNM Report - URdrazi

It's a new Standard environment and luckily the URdrazi deck I've been playing recently didn't lose a lot to rotation. Here's what I played:

Mainboard
Sideboard
4x Kozilek's Sentinel
4x Dimentional Infiltrator
4x Herald of Kozilek
4x Vile Aggregate
4x Eldrazi Skyspawner
4x Eldrazi Obligator
2x Thought-Knot Seer
4x Reality Smasher
4x Spatial Contortion
2x Brutal Expulsion
1x Mirrorpool
2x Ruins of Oran-Rief
2x Sea Gate Wreckage
4x Corrupted Crossroads
4x Shivan Reef
1x Yavimaya Coast
5x Island
5x Mountain
3x Spell Shrivel
1x Void Shatter
2x Dispel
2x Negate
2x Roast
3x Seismic Rupture
2x Brutal Expulsion

I've been quite enjoying playing this deck, and even with the loss of Ghost-Fire Blade, I think it's got a lot of angles. It can play aggressive, with two ways to play a turn four Reality Smasher in Eldrazi Skyspawner and Herald of Kozilek, and can close out the game with a well-timed Eldtazi Obligator. It can also play the defensive roll as Kozilek's Sentinel and Herald of Kozilek block very effectively while Dimentional Infiltrator and Eldrazi Skyspawner can fly in for damage.



















Round 1: 2-0 vs Counter Burn
I was excited to see this deck in the tournament. It looks like the idea was to flash in a Rattlechains while pushing tempo in the early game and use Pyromancer's Goggles with cards like magmatic insight to grind out value in the mid to late game. Unfortunately my opponent mulliganed to 5 in the first game and I swarmed over him. In the second game, I managed to get a Eldrazi Skyspwaner down early and it went the distance while my opponent was forced to deal with everything else.

Round 2: 2-0 vs RG Eldrazi Ramp
This is another deck that didn't lose a lot of cards to rotation. Thankfully I was able to keep up the pressure and close out the game before my opponent could start playing his big spells. Brutal Expulsion was absolutely fantastic in this match-up, remanding an Explosive Vegetation and exiling a Hangerback Walker was…. Brutal.

Round 3: 2-1 vs UG Eldrazi Agro
This was basically the mon-blue Eldrazi list splashing green for Sylvan Advocate and Lumbering Falls. I won the die roll, and while I think that made a huge the difference, I do think the UR version has advantage in the matchup. Vile Aggregate blocks Thought-Knot Seer and Sylvan Advocate fantastically, the Herald of Kozilek gives me an extra way to ramp out a Reality Smasher and Eldrazi Obligator can setup a massive alpha strike.


So I went 3-0 on a quiet night at FNM. I had a lot of fun and feel that the URdrazi deck is a solid choice in the early meta. 

-Odd
As easy to stop as it is to comprehend. - Flavour text, Reality Smasher

Monday, 13 July 2015

MtG Origins Prerelease Report - Saturday

After a decent run in the midnight prerelease, I stole a couple hours sleep and headed back to Outer Limits for the Saturday prerelease. I was much happier with my pool this time, though I didn't open any money.


Here's what I built:

2-1 vs GB
I loved the deck I was playing, lots of burn and some fantastic bombs late. My opponent could control my early red aggression but then was out of resources when I started dropping fatties late.

2-0 vs RW
I managed to out race the aggressive deck with my red. The Scab-Clan Beserkers were a little awkward to get renowned, but once they were they were great against all my opponent's combat tricks. The Mage-Ring Bully was sweet with Titanic Growth and got my multiple 2-for-1s in this match.

2-0 vs Mono White
My opponent was playing the life gain artifact and multiple tappers, which I think is sub-optimal. Titanic Growth did a great job trumping other combat tricks and was lots of fun with the Menace on the Boggart Brute.

1-2 vs RW
This time I got out aggro'd by the other red deck. In game two I did manage to search with Woodland Bellower twice after he got exiled with Hixus, Prison Warden, which was sweet. Overall I played to my outs and was happy with my performance. 

2-1 vs UR Thopter Tempo
The Scab-Clan Beserkers were great against my opponent's multiple tempo spells and Chandra's Fury out of the board was fantastic. 

I went 4-1 on the day and came second. This format is tons of fun. From my two prereleases I have determined that red fantastic with lots of aggressive creatures and enough efficient burn to really push the damage. The Skysnare Spider did major work... I was super impressed with that card.

I will still be posting my results from FNM later in the week, so you can check back for that.

-Odd
"The only thing more ill-tempered than a griffin in a web is the spider that must subdue it." - Skynare Spider, flavour text


MtG Origins Prerelease Report - Midnight

As usual, I played in the midnight prerelease at Outer Limits in Melville. There were already four red players by the time I registered, so I went with green. The pool I opened was ok, though not hugely exciting. I did open a Nissa, which is value but not spectacular for limited play.



Here's what I ended up running:

My green was by far the best colour I opened, and I chose to pair it with blue as it gave me the most interaction. It also provided me with some flyers which I find are very important in sealed as a lot of games end up in a board stall. 

2-1 vs Mono-White Artifacts
I managed to curve out and use the blue disruption to push through the last few points of damage. The Managorger Hydra was terrific in both game that I won and the Whirler Rogue was brilliant too. I lost the second game to Sentinel of the Eternal Watch... holy crap, that card is horrifying. I was in total control of that game until it came down and then it just took over. 

1-2 vs RW Agro
Turns out the red/white deck is super aggressive. He curved out in all three games and my under powered four drops were not enough to stabalise. I managed to steal the second game with Bounding Krasis, but got taken out in the third. Menace seems to be a relevant ability, especially when my three drop is a Scrapskin Drake that can't block. 

2-0 vs Mono-Black 
Game one went according to plan as I managed to curve out and use the blue spells to tempo my opponent out. Game two he got stuck on two land... but hey, I'll take whatever win is available.

2-0 vs GB and UW Skies
I managed to out value my opponent's mediocre GB deck in game one and outraced his UW flyers deck in game two with bigger creatures. 

I had great fun with this format and had a good enough record to come third. My big takeaways from this event were that I really enjoyed Whirler Rogue every time I played it, Red and White are frighteningly aggressive and Nissa was actually quite easy to flip but didn't have much impact when she did. 

I'll be posting my reports from my Saturday prerelease and from my FNM later in the week, so check back for that. 

-Odd
"Nissa had only the space of a heartbeat to react, her instincts steering her blade." 
    -Wild Instincts, flavour text