Showing posts with label changes. Show all posts
Showing posts with label changes. Show all posts

Friday, 12 August 2016

3 changes I would like to see in Pokemon Go


Like most of the rest of the world, I have been playing Pokemon Go. With work and home life, I haven't had much time to properly grind out the 'mons and I am nowhere near a Pokemon Master. I still have a lot content left to do… that being said, I find myself wishing there was more "game" in the game. So here are 3 changes I would like to see Niantic make to Pokemon Go:

Implement the Game Freak combat system
The major strength of the Pokemon franchise is, in my opinion, the combat system developed by Game Freak for the GameBoy games. It is superficially simple, but has a ton of strategic depth and would certainly keep me interested in the game far past the point where the click mashing / ball flicking mechanics become tiresome.

Encourage social gaming
Pokemon Go has become a massive social phenomenon. You can see people wandering around all over the place, or camped out around pokestops, chatting and having fun. Niantic should capitalise on this by adding in some social features to the game. The ability to trade pokemon seems like a no-brainer and being able to challenge other trainers (even if it's just at stops or gyms) would be a lot of fun if they implement the Game Freak combat system first.


Make me care about my pokemon
One issue I have with Pokemon Go is that all the pokemon you catch (even your starter) are completely disposable. You are almost guaranteed to catch a higher level pokemon as soon as you level up, so spending any resources (or emotional investment) in any specific one feels terrible when it becomes obsolete. Adding some Tamagotchi type mini-game would provide more emotional attachment and could provide a "training" mode to improve or replace a Pokemon's move, increase hit-points or attack power.

Pokemon Go has got off to an incredible start. I don't think anyone involved in it's development anticipated the overwhelming attention it's release got, but it's important that they don't rest of their laurels. If they just sit back and leave the game as it is, I don't think it will be long before players get bored of the bare-bones game play and move onto one of the new Augmented Reality games that are sure to pop-up in the wake of Pokemon Go. 

-Odd
"Oh, I know what I'll do! I'll use my trusty frying pan as a drying pan!" - Brock

Friday, 15 April 2011

Its The End Of The Numberplate Game (As We Know It)

Do you play the numberplate game?
Do you know what it is?

I read about it in an obscure "Travel Game" book when I was younger.
Basically, you take the 3 letters on the numberplate in front of you, and try to make a word with those 3 letters.
So HDL 363 GP could be HuDdLe, HurDLe, HanDLe or others.
There are variations, where no 2 letters in the numberplate must touch in the word, ie: SLT coudl be SLoT, but the S and L are touching, so a better word would be SiLenT.
Also, some numberplates lend themselves to a 3 word soundbyte, ie: DRC could be DiReCt, or Democratic Republic of Congo.

If you didnt know about the game, and it piques your interest, I have bad news.
Gauteng has now run out of unassigned numberplates in the classic format, so they are now moving to a 2 letter, 2 number, 2 letter format... XX ## XX GP.
But 2 letters is a bit too easy, and all 4 letters seems quite hard. I suppose 4 letters will be easier than the recent V,W,X,Y and z combinations closing off the classic format, but I cant help feel that this simple game will never hold the same fascination it used to.

I guess time will tell.